Development GIFs of February

Wow, another month gone by already? Here's what I've been working on! :D


A strange burger building contraption

This was the start of me reworking the in-game computers to use Unity's new GUI system. This has a number of advantages, from creating more animated displays to more intuitive controls. While I'm not sure if the burger building computer will make its way into the final game, it did start the groundwork for the new ordering computer.

As you can see, the restaurant has had a makeover. The sink has been moved to a more centralised position, and there is now a more direct view into the seating areas from the kitchen. This allows players to be more aware of their surroundings, and later on I will introduce a more interesting dish washing / cleaning system to the game.

This will never pass a turing test

I don't know why I did this, but I did.

The art isn't final, but this shows off the general use of the new order computer. I'll trust y'all can figure it out. :P

Since working on the computer, I've also started rewriting the NPCs! This is a lot of work, as it's very hard to get AI looking correct and behaving sensibly. The goal with the NPCs is for them to be a lot more dynamic, and respond more to their environment.

First, the NPCs did not respond well to the changes...

... or the abuse they suffered.

But they seem to be handling themselves quite well. They're not done, but I'm already quite fond of the improvements. Their pathfinding is smoother, their collision avoidance works in an acceptable manner, and they have a few new behaviours that they will go off and do by themselves.

Once the NPCs are done, I hope to spend time on cleaning up (and making a mess of) the restauarant. Hopefully I will get closer to that now we're in March. Then I will spend some time setting up Steamworks, and the game will finally be out of alpha!

It's a long road, and I hope you enjoy following along.